Yes, that's right, we're finished! This tutorial has now covered the essential parts of networking your clients with each other, the base foundation of an MMORPG. You may not fully understand the potential applications of networking yet, but you'll soon see just how useful your new knowledge can be.
Quick Recap
Players connect to your server and each other via a client program.
Your server is the center of the network and handles every client interaction.
Communication is handled by sending packets or "messages".
Each packet must contain a unique identifier so the server knows what to do with it.
The rest of the packet contains specific data, such as a chat message or user name.
A client must be told what others are doing, it doesn't happen automatically.
What's Next? The next step is learning how to implement online functionality into common system, such as chat and movement. Head over to our Downloads section to find a full list of available examples.
If you'd like to learn about potential issues you may come across in the future, our Articles can help you prepare!
If you want to improve your general Game Maker skills, the Game Maker Community is an extremely helpful discussion board which will always be able to help you with any questions you have.